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<title>Publications</title>
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<h1>Liste des Publications</h1>
<div class='year-section'><h2>2024</h2><ul>
<li class="publication">
<p><strong>Pure Physics-Based Hand Interaction in VR</strong></p>
<p>Mohammed-Bashir Mahdi, Erwan Guillou, Alexandre Meyer, Arash Habibi, Saïda Bouakaz</p>
<p>19th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2024), 2024</p>
<p><a href="https://hal.science/hal-04509013v1">Lien vers HAL</a> <a href="https://doi.org/10.5220/0012320400003660">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2023</h2><ul>
<li class="publication">
<p><strong>Pose Metrics: a New Paradigm for Character Motion Edition</strong></p>
<p>Léon Victor, Alexandre Meyer, Saïda Bouakaz</p>
<p>, 2023</p>
<p><a href="https://hal.science/hal-03982254v1">Lien vers HAL</a> <a href="https://doi.org/10.48550/arXiv.2301.06514">, Lien DOI</a></p>
</li>
<li class="publication">
<p><strong>Analyse, reconnaissance et synthèse d’expressions et de styles dans les mouvements</strong></p>
<p>Alexandre Meyer</p>
<p>, 2023</p>
<p><a href="https://hal.science/tel-04145272v1">Lien vers HAL</a> </p>
</li>
<li class="publication">
<p><strong>Emotion Expression in Human Body Posture and Movement: A Survey on Intelligible Motion Factors, Quantification and Validation</strong></p>
<p>Mehdi-Antoine Mahfoudi, Alexandre Meyer, Thibaut Gaudin, Axel Buendia, Saida Bouakaz</p>
<p>IEEE Transactions on Affective Computing, 2023</p>
<p><a href="https://hal.science/hal-03899236v1">Lien vers HAL</a> <a href="https://doi.org/10.1109/TAFFC.2022.3226252">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2021</h2><ul>
<li class="publication">
<p><strong>Learning-based pose edition for efficient and interactive design</strong></p>
<p>Léon Victor, Alexandre Meyer, Saïda Bouakaz</p>
<p>Computer Animation and Virtual Worlds, 2021</p>
<p><a href="https://hal.science/hal-03275581v1">Lien vers HAL</a> <a href="https://doi.org/10.1002/cav.2013">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2020</h2><ul>
<li class="publication">
<p><strong>Character Pose Design in Latent Space For Animation Edition</strong></p>
<p>Léon Victor, Alexandre Meyer</p>
<p>Journées Françaises de l'Informatique Graphique 2020, 2020</p>
<p><a href="https://hal.science/hal-03338910v1">Lien vers HAL</a> </p>
</li>
</ul></div><div class='year-section'><h2>2019</h2><ul>
<li class="publication">
<p><strong>A novel database of children's spontaneous facial expressions (LIRIS-CSE)</strong></p>
<p>Rizwan Ahmed Khan, Arthur Crenn, Alexandre Meyer, Saida Bouakaz</p>
<p>Image and Vision Computing, 2019</p>
<p><a href="https://hal.science/hal-02093185v1">Lien vers HAL</a> <a href="https://doi.org/10.1016/j.imavis.2019.02.004">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2017</h2><ul>
<li class="publication">
<p><strong>Toward an Efficient Body Expression Recognition Based on the Synthesis of a Neutral Movement</strong></p>
<p>Arthur Crenn, Alexandre Meyer, Rizwan Ahmed Khan, Hubert Konik, Saïda Bouakaz</p>
<p>19th ACM International Conference on Multimodal Interaction, 2017</p>
<p><a href="https://hal.science/hal-01675222v1">Lien vers HAL</a> <a href="https://doi.org/10.1145/3136755.3136763">, Lien DOI</a></p>
</li>
<li class="publication">
<p><strong>Saliency Based Framework for Facial Expression Recognition</strong></p>
<p>Rizwan Ahmed Khan, Alexandre Meyer, Hubert Konik, Saïda Bouakaz</p>
<p>Frontiers of Computer Science, 2017</p>
<p><a href="https://hal.science/hal-01546192v1">Lien vers HAL</a> <a href="https://doi.org/10.1007/s11704-017-6114-9">, Lien DOI</a></p>
</li>
<li class="publication">
<p><strong>Reconnaissance d'expressions corporelles à l'aide d'un mouvement neutre synthétisé</strong></p>
<p>Arthur Crenn, Hubert Konik, Alexandre Meyer, Saïda Bouakaz</p>
<p>CORESA 2017 (COmpression et REprésentation des Signaux Audiovisuels), 2017</p>
<p><a href="https://hal.science/hal-01680819v1">Lien vers HAL</a> </p>
</li>
</ul></div><div class='year-section'><h2>2016</h2><ul>
<li class="publication">
<p><strong>Body expression recognition from animated 3D skeleton</strong></p>
<p>Arthur Crenn, Rizwan Ahmed Khan, Alexandre Meyer, Saida Bouakaz</p>
<p>International Conference on 3D Imaging (IC3D 2016), 2016</p>
<p><a href="https://hal.science/hal-01494984v1">Lien vers HAL</a> <a href="https://doi.org/10.1109/IC3D.2016.7823448">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2015</h2><ul>
<li class="publication">
<p><strong>Automatic Affect Analysis: From Children to Adults</strong></p>
<p>Rizwan Ahmed Khan, Alexandre Meyer, Saida Bouakaz</p>
<p>11th International Symposium on Visual Computing (ISVC), 2015</p>
<p><a href="https://hal.science/hal-01252358v1">Lien vers HAL</a> <a href="https://doi.org/10.1007/978-3-319-27863-6_28">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2014</h2><ul>
<li class="publication">
<p><strong>Automatic Analysis of Affective States: Visual Attention Based Approach</strong></p>
<p>Rizwan Ahmed Khan, Alexandre Meyer, Hubert Konik, Saida Bouakaz</p>
<p>International Multi Topic Conference 2013, 2014</p>
<p><a href="https://hal.science/hal-01314489v1">Lien vers HAL</a> <a href="https://doi.org/10.1007/978-3-319-10987-9_10">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2013</h2><ul>
<li class="publication">
<p><strong>Framework for reliable, real-time facial expression recognition for low resolution images</strong></p>
<p>Rizwan Ahmed Khan, Alexandre Meyer, Hubert Konik, Saïda Bouakaz</p>
<p>Pattern Recognition Letters, 2013</p>
<p><a href="https://hal.science/hal-00817293v1">Lien vers HAL</a> <a href="https://doi.org/10.1016/j.patrec.2013.03.022">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2012</h2><ul>
<li class="publication">
<p><strong>Human vision inspired framework for facial expressions recognition</strong></p>
<p>Rizwan Ahmed Khan, Alexandre Meyer, Hubert Konik, Saida Bouakaz</p>
<p>Image Processing (ICIP), 2012 19th IEEE International Conference on, 2012</p>
<p><a href="https://hal.science/hal-00794159v1">Lien vers HAL</a> <a href="https://doi.org/10.1109/ICIP.2012.6467429">, Lien DOI</a></p>
</li>
<li class="publication">
<p><strong>Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles</strong></p>
<p>Axel Buendia, Ahmad Abdul Karim, Thibaut Gaudin, Alexandre Meyer, Saïda Bouakaz</p>
<p>VRIPHYS, 2012</p>
<p><a href="https://hal.science/hal-01126423v1">Lien vers HAL</a> </p>
</li>
<li class="publication">
<p><strong>Procedural Locomotion of Multi-Legged Characters in Dynamic Environments</strong></p>
<p>Ahmad Abdul Karim, Thibaut Gaudin, Alexandre Meyer, Axel Buendia, Saida Bouakaz</p>
<p>Computer Animation and Virtual Worlds, 2012</p>
<p><a href="https://hal.science/hal-01352977v1">Lien vers HAL</a> <a href="https://doi.org/10.1002/cav.1467">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2011</h2><ul>
<li class="publication">
<p><strong>Adding physical like reaction effects to skeleton-based animations using controllable pendulums</strong></p>
<p>Ahmad Abdul Karim, Thibaut Gaudin, Alexandre Meyer, Axel Buendia, Saïda Bouakaz</p>
<p>Lecture Notes in Computer Science, 2011</p>
<p><a href="https://hal.science/hal-01126420v1">Lien vers HAL</a> <a href="https://doi.org/10.1007/978-3-642-22639-7_12">, Lien DOI</a></p>
</li>
<li class="publication">
<p><strong>Easy Acquisition and Real-Time Animation of Facial Wrinkles</strong></p>
<p>Ludovic Dutreve, Alexandre Meyer, Saïda Bouakaz</p>
<p>Computer Animation and Virtual Worlds, 2011</p>
<p><a href="https://hal.science/hal-00631255v1">Lien vers HAL</a> <a href="https://doi.org/10.1002/cav.395">, Lien DOI</a></p>
</li>
<li class="publication">
<p><strong>Facial Expression Recognition using Entropy and Brightness Features</strong></p>
<p>Rizwan Ahmed Khan, Alexandre Meyer, Hubert Konik, Saïda Bouakaz</p>
<p>11th International Conference on Intelligent Systems Design and Applications (ISDA), 2011</p>
<p><a href="https://ujm.hal.science/ujm-00632860v1">Lien vers HAL</a> </p>
</li>
</ul></div><div class='year-section'><h2>2009</h2><ul>
<li class="publication">
<p><strong>Towards Removing Ghost-Components from Visual-Hull Estimations</strong></p>
<p>Brice Michoud, Erwan Guillou, Saida Bouakaz, Mathieu Barnachon, Alexandre Meyer</p>
<p>ICIG, 2009</p>
<p><a href="https://hal.science/hal-01437792v1">Lien vers HAL</a> <a href="https://doi.org/10.1109/ICIG.2009.121">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2008</h2><ul>
<li class="publication">
<p><strong>Multi-Layer Level of Detail for Character Animation</strong></p>
<p>Yann Savoye, Alexandre Meyer</p>
<p>VRIPHYS, 2008</p>
<p><a href="https://hal.science/hal-00365031v1">Lien vers HAL</a> </p>
</li>
<li class="publication">
<p><strong>Feature points based facial animation retargeting</strong></p>
<p>Ludovic Dutreve, Alexandre Meyer, Saida Bouakaz</p>
<p>Symposium on Virtual reality software and technology (VRST), 2008</p>
<p><a href="https://hal.science/hal-01494990v1">Lien vers HAL</a> <a href="https://doi.org/10.1145/1450579.1450621">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2006</h2><ul>
<li class="publication">
<p><strong>Survey on Computer Representations of Trees for Realistic and Efficient Rendering</strong></p>
<p>Frédéric Boudon, Alexandre Meyer, Christophe Godin</p>
<p>, 2006</p>
<p><a href="https://inria.hal.science/hal-00830069v1">Lien vers HAL</a> </p>
</li>
</ul></div><div class='year-section'><h2>2005</h2><ul>
<li class="publication">
<p><strong>Point-based rendering of trees</strong></p>
<p>Guillaume Gilet, Alexandre Meyer, Fabrice Neyret</p>
<p>Eurographics Workshop on Natural Phenomena, 2005</p>
<p><a href="https://inria.hal.science/inria-00537448v1">Lien vers HAL</a> <a href="https://doi.org/10.2312/NPH/NPH05/067-072">, Lien DOI</a></p>
</li>
<li class="publication">
<p><strong>Three LOD for the Realistic and Real-Time Rendering of Crowds with Dynamic Lighting</strong></p>
<p>Jean-Marc Coic, Celine Loscos, Alexandre Meyer</p>
<p>, 2005</p>
<p><a href="https://hal.science/hal-01494839v1">Lien vers HAL</a> </p>
</li>
</ul></div><div class='year-section'><h2>2003</h2><ul>
<li class="publication">
<p><strong>Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws</strong></p>
<p>Celine Loscos, David Marchal, Alexandre Meyer</p>
<p>Theory and Practice of Computer Graphics, 2003</p>
<p><a href="https://hal.science/hal-01498407v1">Lien vers HAL</a> <a href="https://doi.org/10.1109/TPCG.2003.1206939">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2001</h2><ul>
<li class="publication">
<p><strong>Représentations d'arbres réalistes et efficaces pour la synthèse d'images de paysages</strong></p>
<p>Alexandre Meyer</p>
<p>, 2001</p>
<p><a href="https://theses.hal.science/tel-00004686v1">Lien vers HAL</a> </p>
</li>
<li class="publication">
<p><strong>Stingray: Cone Tracing using a software DSM for SCI clusters</strong></p>
<p>Alexandre Meyer, Emmanuel Cecchet</p>
<p>IEEE International Conference on Cluster Computing, 2001</p>
<p><a href="https://inria.hal.science/inria-00537505v1">Lien vers HAL</a> <a href="https://doi.org/10.1109/CLUSTR.2001.959957">, Lien DOI</a></p>
</li>
</ul></div><div class='year-section'><h2>2000</h2><ul>
<li class="publication">
<p><strong>Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees</strong></p>
<p>Alexandre Meyer, Fabrice Neyret</p>
<p>Graphics Interface, 2000</p>
<p><a href="https://inria.hal.science/inria-00537508v1">Lien vers HAL</a> </p>
</li>
</ul></div>
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---
title: "Teaching"
description: "Teaching"
---
I teach algorithm, programming, computer graphics, computer animation and since 2022 machine learning for images at different levels.
![im_all.png](../images/band_teaching.jpg)
## 2024/25
### Autumn semester
* L1 : [LIFAPI Introduction Algo/Prog](https://perso.univ-lyon1.fr/elodie.desseree/LIFAPI/) (TD 18h et TP 25h)
* L3 : LIFPROJET Projet Informatique (TP)
* M2 ID3D : [Animation de personnage](http://alexandre.meyer.pages.univ-lyon1.fr/m2-animation/) (CM,TD,TP) du cours ACAMP
* M2 ID3D : [Image et Deep Learning](http://alexandre.meyer.pages.univ-lyon1.fr/m2-apprentissage-profond-image/am/tp_nnfromscratch/)
### Spring semester
* L1 : [LIFAMI Application en Math et en Info](http://licence-info.univ-lyon1.fr/LIFAMI) (CM, TD, TP)
* L2 : [LIFAPCD Conception et Développement d'Applications](http://licence-info.univ-lyon1.fr/LIFAPCD) (CM 4h,TD 12h, TP 40h)
* L3 : LIFPROJET Projet Informatique (TP)
* M1 : [Partie Animation de personnage](http://alexandre.meyer.pages.univ-lyon1.fr/m1if37-animation/) du cours "Animation en Synthèse d'image" (Option du semestre 2, CM,TP)
* L3 : [LIFSTAGE UE Stage de Licence](http://licence-info.univ-lyon1.fr/LIFSTAGE) (with Elodie Desserée)
## Responsabilities
In charge of the Computer Science Bachelor ("Licence d'informatique") at Lyon 1 University from 2007 to 2020 with E. Desserée, then again since January 2024 with H. Ladjal: 3 accreditations, management of the intership of the third year studends (more than 100 evey year), committees for external admissions (parcourSup, eCandidat), promoting the diploma (Salon étudiant, JES, etc.), ... I was Lead Teacher (Enseignant Référent) from 2010 until 2024.
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