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CXX = g++
.DEFAULT_GOAL := test_liste
SOURCES =
SOURCES += cellule.cpp
SOURCES += liste.cpp
OBJECTS = $(SOURCES:.cpp=.o)
CXXFLAGS += -g -Wall -std=c++11 -pedantic
LDFLAGS +=
$(OBJECTS) : %.o : %.cpp
$(CXX) -MMD $(CXXFLAGS) -c $< -o $@
CLEAN_OBJECTS = $(OBJECTS)
TARGETS =
########## test_liste ##########
LISTE_SOURCES = test_liste.cpp
LISTE_OBJECTS = $(LISTE_SOURCES:.cpp=.o)
test_liste : $(LISTE_OBJECTS) $(OBJECTS) $(HEADERS)
$(CXX) $(LISTE_OBJECTS) $(OBJECTS) -o $@ $(LDFLAGS)
$(LISTE_OBJECTS): %.o : %.cpp
$(CXX) -MMD $(CXXFLAGS) -c $< -o $@
all : test_liste
TARGETS += test_liste
CLEAN_OBJECTS += $(LISTE_OBJECTS)
########## serpent ##########
SERPENT_SOURCES = coordonnees.cpp
SERPENT_SOURCES += niveau.cpp
SERPENT_SOURCES += serpent.cpp
SERPENT_SOURCES += jeu_serpent.cpp
SERPENT_OBJECTS = $(SERPENT_SOURCES:.cpp=.o)
jeu_serpent : $(SERPENT_OBJECTS) $(OBJECTS) $(HEADERS)
$(CXX) $(SERPENT_OBJECTS) $(OBJECTS) -o $@ $(LDFLAGS) -lncurses
$(SERPENT_OBJECTS): %.o : %.cpp
$(CXX) -MMD $(CXXFLAGS) -c $< -o $@
all : jeu_serpent
TARGETS += jeu_serpent
CLEAN_OBJECTS += $(SERPENT_OBJECTS)
########## cleanup ##########
DEPS = $(CLEAN_OBJECTS:.o=.d)
clean:
@rm -f $(DEPS) $(TARGETS) $(CLEAN_OBJECTS)
-include $(DEPS)